About Me

Jess Albrecht is a Software Developer and recent graduate seeking work in the Seattle/Redmond/Bellevue area. Driven to explore and succeed in the tech industry utilizing strong communication, problem solving skills, and a passion to apply technology in life. Understands and values hard work through working the 4:30 am shift at FedEx Ground for 6 years to support and finance his collegiate studies. Graduated with a Bachelors in Computer Science and Sociology from Eastern Washington University in Spring 2016.

A mature graduate ready to bring his skill set to the technical work force. Experienced programming in Java, C#, C, C++, JavaScript, and PHP utilizing Intelij/Android Studio, QT/QML, Visual Studio, OpenGL, Drupal, Unity, Git, and RESTful API's.

I've always had an interest in technology, since the first day stepping into a classroom it was an educational tool that sucked me in and never let me go. Technology allows us to influence the world through our expression and communication which is why I continue to enjoy it each day. From learning about the inner workings of graphics technology, the management and production of social media networks, and the construction of tomorrows cutting edge software, I aspire to be a part of that ever changing expression and communication to influence positive change in the world.

React ES6

  • Posted on: 26 October 2016
  • By: albrechtjess

I've been working with a friend in understanding some of the new ES6 react construction. For starters I had to learn what ECMAScript and ES6 even were. I hadn't done much studying into the new release and it turns out the tutorial I had posted and done a month or so ago has changed and isn't the same. It was the ES5 tutorial and now can't be found. I've been working a bit on the new tutorial just to catch myself up on ES6 React.

HackerRank: An Amazing Practice Tool

  • Posted on: 12 October 2016
  • By: albrechtjess

A friend of mine showed me this awesome website for practicing problem solving skills, hackerrank.com. I started working on a couple problems and I think it'd be super beneficial to try and complete every problem. It covers and provides challenges for algorithms, languages, data structures, databases, security and more. I think this will be my goal for the coming month as I need to get back on my programming feet.

OpenGL

  • Posted on: 11 March 2016
  • By: albrechtjess

The last two quarters I've learned a lot about the process behind rendering 3d graphics. I've learned about the graphics processing pipeline, shaders, generating normal's, texturing mapping, shading, shadows, animation, and more. Throughout the year we did many different experiments on a Bunny Rabbit model so thought i'd include a picture to show some of the examples. The leftmost bunny is an example of Normal Mapping, the next one is an example of using a geometric shader to generate lines to show normal's.